Hi all. I managed to get a game in last night with a mate so I thought I would do a battle report.
We used my Flames of War miniatures. A mix of Battlefront and Plastic Soldier Company (PSC)
Points were set at 2000 points using Blood Guts and Glory. I wanted to try the jumbos and easy eights, confident veterans. also reluctant trained Germans to get a load of german armour on the table.
Mission was a straight up fight 2 objectives each and a small town to fight over.
Now for the twist.... We used the Bolt action turn system, which is the highlight of that game.
The Forces
German
HQ 2 panthers
2X Panzer IV J platoons( I had to use the H model as they are all PSC)
2X Stug platoons
2X Panther platoons.
US
HQ 2 M4Sherman's
3X platoons of 1 Jumbo, 1 Easy Eight( had to use Firefly's as my easy eight box from Battlefront had no barrels) 2 M4's (1x platoon had 3)
4 M18 Hellcats. We have only been playing FoW recently so have not looked at the recon rules so to replace the tank killer security section he used 3 Stuarts. I realise this was a serious downer for the US player but tough lol.
The deployment
German deployment
I placed a platoon of Stug's and Panzer IV's on my right to hold my objective and the rest of my force on the left. As I had more platoons I could set up my Panthers after the US had deployed. The Germans kicked off with a move forward on both flanks trying to keep concealment from the terrain however 2 of the 3 Stug's bogged down. German fire was ineffective so on to the US. They moved forward on the left and destroyed the 1 Stug in operation causing a check that the reluctant Germans
failed and they retired from the battle. First blood to the US. The US had several juicy targets but after 16 shots from the hellcats over 2 turns they could only bail 2 Panthers. The return fire over the 2 turns destroyed half of the squad and forced them to move. The Germans moved forward across the entire front trying to put pressure on the US and overpower them with numbers. The Panzer IV platoon in the centre was dangerously close and the US moved forward to make them pay. 5 hits and the Germans needed 5s to at least get bailed.
And again my fantastic dice rolling leads to another rant from my regular opponent, if he ever gets lucky with the dice I would have no chance lol. The Panzer IV's last for another turn but are now facing fire from 2 platoons. The panthers now advance and start putting a heavy toll on the us right. 1 more turn and they would be on the objective with nothing to stop 2 platoons. The US move forward
the Stuarts to get flank shots but only manage to bail the Panzers in the centre. The Panzer platoon on the right stop their advance and destroy 2 Stuarts. It's all or nothing time for the US. The 1 remaining Stuart makes a headlong rush for the objective on the German right flank. This has been left undefended! The Stuart parks on the objective and awaits the final shots of the game.
The Germans have 2 Stug's and the C,C to poor fire into the Stuart. Both Stug's pass their bogging checks in the wood and about face and destroy the Stuart ending a great game.
Overall the Bolt Action turn system made for an exciting game. It was a quick game as we only used tanks but very entertaining. The reluctant trained Germans were very lucky with all of their bailed checks and continued to fire every turn. However every morale check was failed. Could easily have been a different story. Thanks to my mate for making it an enjoyable game.
Being unable to move your entire army and hammer a single platoon every turn made for a more tactical game. I would suggest you give it a try.
Final pics of the battle field
The German left flank. 2 Panther platoons bearing down on the objective with very little to see them
off.
The right flank shows the Germans have pushed too far forward leaving the objective open for the Stuart to park on.
Final comment, I need a bridge for my new streams. I hope you enjoyed the first battle report